============================================================================ Title: Triforium Filename: Trifor.zip Date of Release: 20th January 1997 Author: Andrew Mulvey aka [TRB]_Triangle aka Triangle Email Address: triangle@iinet.net.au Description: My first ever map. Medium size deathmatch level set in medieval surroundings and most suitable for about four to eight players running deathmatch 1 or, if you like your fragrate very high, deathmatch 2. Other .wads created by Author: None Additional Credits: id Software Mrs [TRB]_Triangle Yahn Bernier, author of BSP [TRB]_Iggy ============================================================================ * Play Information * Game: Quake Single Player: No (unless you like shooting walls alot) Cooperative 2-4 Player: No Deathmatch 2-16 Players: Yes Difficulty Settings: No New Textures: No Exit: No * Construction * Editor(s) used: BSP vers 0.65b (Yahn Bernier) Compilers: QBSP256 vers 0.29 rel 2 (Tom Grandgent) Light (Tom Grandgent) Vis (John Carmack) Compile Machine: p166 with 16meg RAM win95 Compile Times: qbsp 496 secs light -extra 154 secs vis -level 4 3260 secs * Copyright, Distribution and Usage * All the files contained in this zip archive (Trifor.zip) including Trifor.bsp may not to be sold or re-used for commercial purposes without the written permission of the author. It may be freely distributed for non-commerical use as long as this .txt file is included. * Other * Mail me if you liked the level and mail me if you think it sux but let me know why. Otherwise, enjoy!